

Release video and first renders in Lumion 8.What Key Features in Lumion 8 can be used to really enhance and present your design? How could we quickly apply these new features to some existing workflows?.As you know, I have written about Lumion before, so let’s focus on a few major headings: Right now I am pleased to be able to have a look at Lumion 8 in detail in this review, and I will be thinking about how Lumion could have optimised or assisted in the animation production. At the time, I was thinking “ surely we could produce something more easily and quickly in Lumion!“.
#REVIT TO LUMION EXPORTER SOFTWARE#
To achieve this, we used about 4 or 5 different software packages. My colleague had to add a lot of content to the animation to make it realistic, and then he also had to do some significant post-processing work to end up with a convincing end result. We had a city model in FBX, but it was difficult to work with. For example, to get the data in we had to manipulate and modify quite a few things. The end result was very good, but I observed quite a few challenges he faced along the way. Recently, I was involved in the development of a construction animation with my colleague here at Virtual Built.
#REVIT TO LUMION EXPORTER HOW TO#
I’ve created a tutorial on how to create an animation in Lumion. You can very quickly fire off an updated rendering that reflects the changes. Then hit Render and you’re done… It’s really that simple!Īnd Effect is stored, so, as you change your content (at your clients whims) Then it’s simply a matter of adding a Style or adding various effects. In the Photo tool, you simply navigate your viewing window to a desired location and Store the camera. Sufficiently built up and materials applied we can now begin composing imagesĪnd animations. Its fine tune control, for example you cannot “fade” the different Sequence where you want a model to change over time. Phasing) You bring this feature into play particularly when you’re animating a I’ve created a tutorial of the LiveSync tool below.įeature is great for different phases of the same model. However, we can utilise the LiveSync option to quickly generate content and see

Getting content from Sketchup Warehouse, we can either bring it directly into Lumion, or go via Revit into Lumion. Sketchup Warehouse is an example of a good source. Firstly Lumion provides a lot of really good content (People, cars, trees, cats, etc) and we can add this in Lumion (saving a few steps in the process), however, there isn’t a lot of “Construction” content or the right content, so we often need to get that elsewhere. This particular part requires some thought, because there’s a couple of ways we can arrive at the end result. (Lumion can also do this with OpenStreetMap data) Then we add other content like cranes, concrete pumps, people, fences etc. Often we’re able to get our hands on the consultants models (or we build up our own), then we add some context like neighbouring buildings, streets, pathways etc. We primarily use Revit for developing a lot of our initial model content. Susceptible to ‘scope creep’, and client whims, this kind of simplicity and easeĪdds up to hours and hours of time saved. Traffic, or a lifting sequence) In this case, we’re not just rigging up aĬamera, we might also be keying and animating objects.Ĭapable of all of the above, but more importantly it’s able to do it all withĮase. Something specific that the client wants to demonstrate in detail (say safety, The site setup, the greater site context (say a busy city street), theĪrchitectural finish? The animation might become more complex if there’s Is it just images, or is it an animation? Then weĭefine what are we trying to show in the images or the animation – Is it the different stages of construction, And whilst it isn’t quite a one stop shop, it is definitely made life a lot easier.

However, since Lumion has come along, we’ve been able to significantly increase our output by simplifying the often many different steps we’d need to take.

A complex high end animation, might see us jump in and out of severalĭifferent applications several times over before completion. Navisworks or 3DS Max and then post production in iMovie or Motion and FinalĬut. Sketchup, federate and visualise in Navisworks or 3DS Max, animate in Terms of models etc, is always different. Might want to focus on a specific area, and what we can get our hands on in Each time we do this kind of work it’s slightly different, either aĬlient will require something different, there’s all sorts of budgets, a client Played with many software solutions to get the kind of results our clients areĪfter. Contact us for more information: A Demo Reel / Mashup of some recent work… This video is a mashup of various Construction Animations we’ve done over time.
